Platforms
Provide a lesson on enemies.
Spawning and Synchronization
Make a lesson and code around jumping onto platforms. Integrate ideas so they can be adapted by Teacher project.
Provided in code is the beginning of a tube obstacle. This is a new GameObject class. Review logic to detect when the player interacts with the obstacle. This ultimately triggers a Callback that ends the level.
Introduce platforms for jumping and avoiding enemies. Obtain coins and scoring points.