Animation Transitions
Provide a lesson on enemies.
Player Animation Improvements
Make a lesson and code around Parallax. Integrate ideas so they can be adapted by Teacher project.
Improve animations and movements of player.
- Idle Animation, idle(). Add an idle animation that plays when the player is not moving.
- Include subtle movements to make the character appear more dynamic.
- Transitioning Movement, moveLeft() and moveRight()
- Gradually transition from walking to running animations based on the duration of key presses.
- Implement a deceleration effect when the player stops moving.
- Attack Animation attack(). Create an attack animation/scene that plays when the player interacts with enemies.
- Implement logic to avoid enemy kills through proper timing of attacks.
Google search Platformer transition animation